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After compiling it crashes in line 685. I wonder why ZX Basic did not complains NEXT without FOR.
685 FOR l=1 TO 4:
     PRINT  AT 19,4; INK 1;l$(l):
     FOR a=1 TO 5:
     NEXT l:
     NEXT a

strange..  to be fair though this game doesn't really need compiling as it runs quite nicely in BASIC.

Sure, I am compiling your games in order to find the errors in my compiler.
I think in this case I should issue an error message. However I wonder how the interpreter handles this.

you managed to get through the Machine code block access to the BASIC code then in this game? LOL, I don't bother putting it in my games now.

I'd love to see some of the finished results, thank you for choosing me as the guinea pig LOL

I loaded it with merge "", so that it does not start. 
I have started a gallery for compiled games. If you give me the permission to publish the compiled games I would like to include them. Each entry links to the original, lists some changes (like PAUSE to reduce the speed) or instructions to use float or integer, a GIF and the tap file. Integer is about 30 times faster than float.


ZXBasicCompiler/games/games.md at main · tquester/ZXBasicCompiler

Yeah go for it,  have you compiled my very first game, 'Speccy'.  I have plans to return to it at some point and improve the controls.

Give me an S... S

Give me an A... A

Give me a T... T

Give me another A... A

Give me an N... N

What Does That Spell?

EVERY SINCLAIR SPECCY GAME PROGRAMMER!

hahaha

I played Alex Cooper (or Animated Alex) new video game today.

Pure EVIL... but loads of fun!

I played it for almost 30 minutes so stay to the end as I may finally get a letter!!

LOL, Thank you TJ, you Sir are a true Legend! 

Glad to help.  haha

Un grand merci à vous

you're very welcome, enjoy.